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Key Features

gile[s] contains the following features:

Advanced Lightmapping Features
  • Full Global Illumination (GI), including color bleeding, geometry lights, transparency, masking, double sided materials and much much more
  • Switch between direct light only and full GI
  • Adjustable number of GI Iterations
  • Fast Sky Light, to simulate outdoor scenery
  • Toggle shadows, for quick previews
  • Soft Shadows, with adjustable sampling rate
  • Toon Shading, for stylized cartoon style environments
  • Automatic post processing (can be disabled)
  • Mix and match lightmaps and vertex lighting as you please
Lightmaps
  • Unlimited number of lightmaps
  • Share lightmaps between as many or few materials as you like
  • Intelligent geometry analysis resulting in least cut/dissection lightmaps
  • Effecient packing, maximizes the efficiency of each lightmap
  • Paint directly to lightmaps (and vertex lighting) to add fine details
  • Automatic adjustment of lumel size, so no need to tweak any obscure parameters
  • Pack Once technology, so you don't have to wait if you tweak simple things between rendering
  • Resize lightmaps after rendering
Lights
  • Omni, with adjustable attenuation
  • Spot, with adjustable attenuation and cone
  • Directional, with adjustable attenuation and radial falloff
  • Ambient, with adjustable attenuation
  • Sky Light, simulating atmospheric light (only available when rendering full GI)
  • Change lights between modes easily
Materials
  • Switch between lightmaps, vertex lighting, or no lighting methods
  • Adjust how the material affects the lighting, including receive light from back, cast shadows, receive shadows, affect global illumination, receive global illumination
  • Alpha, Additive and Multiply blending
  • Shininess, Alpha, and Self Illumination
  • Up to 7 texture layers
  • Load, swap, and apply textures easily, a wealth of texture options are available
Interface
  • Intuitive and clean interface
  • Easy access to all models, lights and materials
  • Custom properties, allows you to write scripts from within gile[s]
  • Smart Manipulation, takes advantage of all mouse buttons when moving, rotating, scaling models and view
  • 7 different views (Perspective, Front, Back, Bottom, Top, Left, Right)
  • Lighting Method browser
  • Texture browser and viewer
  • 100 levels of undo
File Formats Supported

gile[s] natively supports the following File Formats.

File Format Type Import / Export Information
gile[s] GLS Import + Export gile[s] own file format
DirectX Mesh X Import + Export Full support for static geometry and hierachy
3D Studio 3DS Import + Export Supports smoothing groups*, material settings, lights, and more
3DS Max ASE Import + Export ASCII scene export. Supports smoothing groups*, vertex colors, material settings, lights, and more
Blitz3D B3D Import + Export Full support for static geometry and hierachy, and all material settings
DarkBASIC DBO Export Only Experimental exporter, support for most settings
Lightwave LWO Import Only Supports static meshes, material settings, textures, and more
Alias OBJ Import Only Supports static geometry, smoothing and material settings
AC3D AC Import Only Supports all major aspects

All formats can be merged into already loaded scenes

Bitmap formats supported: BMP, JPG, PNG, and TGA

* Smoothing groups are only supported when importing, and cannot be preserved on export.

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