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gile[s]
Global Illumination Editor

gile[s] is a global illumination / radiosity lightmapper, capable of rendering high resolution lightmaps fast and efficiently.

gile[s] features an easy to use editor, that allows you to place models and lights without fuss.

Unlike most lightmappers gile[s] handles models of arbitrary complexity keeping smoothing groups intact. With gile[s] you can even paint directly to the lightmap, and mix and match vertex lighting and lightmaps as you please. gile[s] lights up your worlds.

Advanced Lightmapping Features
  • Full Global Illumination (GI), including color bleeding, geometry lights, transparency, masking, double sided materials and much much more
  • Switch between direct light only and full GI
  • Adjustable number of GI Iterations
  • Fast Sky Light, to simulate outdoor scenery
  • Toggle shadows, for quick previews
  • Soft Shadows, with adjustable sampling rate
  • Toon Shading, for stylized cartoon style environments
  • Automatic post processing (can be disabled)
  • Mix and match lightmaps and vertex lighting as you please
Lightmaps
  • Unlimited number of lightmaps
  • Share lightmaps between as many or few materials as you like
  • Intelligent geometry analysis resulting in least cut/dissection lightmaps
  • Effecient packing, maximizes the efficiency of each lightmap
  • Paint directly to lightmaps (and vertex lighting) to add fine details
  • Automatic adjustment of lumel size, so no need to tweak any obscure parameters
  • Pack Once technology, so you don't have to wait if you tweak simple things between rendering
  • Resize lightmaps after rendering
Lights
  • Omni, with adjustable attenuation
  • Spot, with adjustable attenuation and cone
  • Directional, with adjustable attenuation and radial falloff
  • Ambient, with adjustable attenuation
  • Sky Light, simulating atmospheric light (only available when rendering full GI)
  • Change lights between modes easily
Materials
  • Switch between lightmaps, vertex lighting, or no lighting methods
  • Adjust how the material affects the lighting, including receive light from back, cast shadows, receive shadows, affect global illumination, receive global illumination
  • Alpha, Additive and Multiply blending
  • Shininess, Alpha, and Self Illumination
  • Up to 7 texture layers
  • Load, swap, and apply textures easily, a wealth of texture options are available
Interface
  • Intuitive and clean interface
  • Easy access to all models, lights and materials
  • Custom properties, allows you to write scripts from within gile[s]
  • Smart Manipulation, takes advantage of all mouse buttons when moving, rotating, scaling models and view
  • 7 different views (Perspective, Front, Back, Bottom, Top, Left, Right)
  • Lighting Method browser
  • Texture browser and viewer
  • 100 levels of undo
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